Overview

Timeout! is a system-driven 2D arcade-style beat-em-up that utilizes system design to create a game effectively, primarily focusing on the systematic organization and reflection of data which are commonly found in games that save and load data from files without the use of Unity's Player prefs. Your main objective is to beat the high score that's set in the machine.

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Game Feature

The core feature of the game is to move around and hack away at any incoming enemies. This is the bread and butter of classic arcade beat-em-ups that I was trying to mimic when creating this game.

As you progress, you will earn coins that allow you to upgrade your character's stats, allowing you to stay in the level for longer and earn more points over a longer period of time, eventually clearing the high score and freeing Sam.

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Game Systems

The systems can be broken down into 2 different types of data. Static (reference) and Dynamic data. Static data is implemented for features like difficulty progression, wave spawn data. Dynamic data is utilized for features like achievements and game states. The breakdown of the databases are available in the website below.

The prototype is available on my itch.io page, available to play online without needing to download!

Timeout!

Details

Project Start:

Jun 2023

Project Complete:

Jul 2023

Project Duration:

2 Months

Team Size:

2 pax

Production Type:

Unity Game Engine

*This project is affiliated with DigiPen

Key Role / Contributions

  • Lead Programmer

  • Game Designer

  • Documentation supervisor

  • Systems Designer

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